There are currently two issues that happen, both are only related to the visual loading of a players outfit and affects how they appear in-game, in-studio and both client & server.
How it occurs: so far I’ve only managed to have this occur when having a character using a dynamic head (The following examples use Stevie Standard, and a decal named “Face” (“face” might work too) inside of a character’s Head body part
Issue 1: Characters will change at a random interval into another character’s outfit.
Issue 2: Character’s outfit will either A - Stay the same or B - Load up in black, this fixes when the face decal is removed
Another Example:
Reproduction File:
reproPlace.rbxl (58.8 KB)
- Press Play in Studio (Solo or Server doesn’t matter)
- After 4 seconds a description will be applied to you, you will appear differently for both the client and server or sometimes appear the same on both
- Opening explorer and deleting the “Face” decal inside of your head will resolve any clothing issues.
It should also be noted that I believe the issue only occurs if a face decal is added to the head almost immediately after the character loading or after a description featuring a dynamic head is applied
Workaround:
Simply do a check if the player is using a dynamic head (My current method is doing Head:FindFirstChild(“FaceControls”) and not performing any attempts to add a face to the character’s head if the FindFirstChild returns true)
Expected behavior
What happened prior to the recent changes is that having a “Face” decal applied to a dynamic head would have standard behaviour without causing clothing issues.