Recent(ish) Future Lighting Downgrades

Recently I noticed that the quality of Future Lighting seems to be downgraded, most noticeably the shading around objects and characters (ambient occlusion i think?) I was just wondering if this was a bug or if it was intentional, and if it’s a problem with my computer.

Shadowmap:

Future Lighting:

That’s odd. Are you sure your graphics settings are set to max for Future? It’s also possible Roblox is tweaking some stuff, a lot of games don’t use Future because of how performance-intensive it can be. Maybe the engineers are trying to optimize it?

(And yes, it’s ambient occlusion)

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yup, everything set to lvl 21 in studio, my best guess might be that they’re optimizing it like you said.

Shadow mapped lighting has more intense screen-space ambient occlusions while future lighting has a lot less visible ambient occlusion. The only thing future lighting adds is a more advanced lightings system with ‘points lights’ and ‘spot lights’ so really nothing changes to static meshes other than less ambient occlusion opacity.

Yup, this is a bug. Just wait untill Roblox takes action I guess.

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this is 100% percent a bug and i recommend posting to bug reports if you can as i and many others have been experiencing this for a month.

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