Recieved info is different than sent info in RemoteEvent

I’m trying to make a gun with raycasting, and I’m using a remote event to do it. I send the parameters of the position of the players head and the mouse’s position from the client, but for some reason, on the server, the parameter that should be the player character’s head is just the player instance?
Here’s the code sending the info:

local ReplicatedStorage = game:GetService("ReplicatedStorage")
local UIS = game:GetService("UserInputService")
local Players = game:GetService("Players")
local Mouse = game:GetService("Players").LocalPlayer:GetMouse()

local Player = Players.LocalPlayer

local rayOrigin
local rayDirection

local Folder = ReplicatedStorage.Guns.Revolver.Attack

local CoolDown = 1

Mouse.Button1Down:Connect(function()
	rayOrigin = Player.Character.Head
	rayDirection = Mouse.Hit.Position
	print(rayOrigin)
	Folder.Fire:FireServer(rayOrigin, rayDirection, Player.Character)
end)

Here’s the code that receives the info:

local ReplicatedStorage = game:GetService("ReplicatedStorage")

local raycastParams
local raycastResults

local Folder = ReplicatedStorage.Guns.Revolver.Attack

Folder.Fire.OnServerEvent:Connect(function(raycastStart, raycastDirection, PlayerCharacter)
	raycastParams = RaycastParams.new()
--	raycastParams.FilterDescendantsInstances = {PlayerCharacter}
	raycastParams.FilterType = Enum.RaycastFilterType.Exclude
	raycastParams.IgnoreWater = true
	print(raycastStart)
	raycastResults = workspace:Raycast(raycastStart.Position, raycastDirection)
	print(raycastResults)
end)

As you can see in the code, I already tried printing the raycast start on both the client and the server to see why it wasn’t working. That’s how I figured out the problem. I haven’t really tried much else because I have no idea how I could possibly fix this.

When firing remote events from a client the first argument it sends through will always be the player

Layout your event as
.OnServerEvent:Connect(function(player,raycastStart,raycastDirection,playerCharacter)

I cannot believe I forgot about this!!!
I have not coded in a while, I am a little rusty :sweat_smile:
Thank you!

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