Recoil power is crazy on high FPS

In my game players with FPS Unlocker have different recoil on ranged weapons and I want the recoil to be the same no matter the fps.
I have seen topics related to my problem, but all of them doesn’t have solution.

The module i use: Spring.lua (1.3 KB)
Video:

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You’re gonna have to link it to the DeltaTime for it to stay consistent

it is already linked to the deltatime

you are going to want to do something like shove(recoilvector * dt)
or use a better spring module like quenty’s spring