Recommendation for Vehicle Scripting

Good day fellow Robloxians.

Pretty much straightforward, I’m looking for reliable suspension frameworks, aerial, and water based. Kind of a big topic, I know, but do you have any reliable workarounds or framework that you use that seems to work reliably so far?

Although, I’m more concerned with the suspension system. Particularly, mass implementation (Alot of Cars with NPCs), and sometimes, more on quality (Players). As of now, one of my games uses a raycast-based suspension system which… is alright, but the physics get wonky, and this is one of the first times I implemented it in masses (More than 3).

Bonus; I’m also interested in creating a track system, both for mass implementation (performance), and quality (moving tracks).

Otherwise, I’m pretty interested in finding out what modules or workarounds you guys would do.
Cheers!