So I’m working on a game with a developer, and while we don’t know the full expected playerbase just yet, we do expect a large input of players on release, recently we’ve run into issues with known malicious discords threatening our community and using roblox and discord as a medium to attack us.
(confirmed scripters and exploiter groups)
While we have mostly stopped the discord sided threats, albeit whatever we could do, we still have the issue of communitys threatening to attack the game and “ruin it” I tried to bring it up to roblox support but they wouldn’t accept any evidence because its “off platform” (even though they have roblox groups and users that we confirmed using said evidence).
So, since we’re basically being abandoned by support, do you guys have any recommendations or precautions we could take to attempt to stop these malicious users from flooding the game and attacking our community as much? (We can’t stop all of it obviously, but any ideas on what we can do to limit or make it harder)
We already secured most client and server sided functions and have a mod team, anything else that could help improve our odds against any server assaults?
Oh, I’m not talking about chat bots, there are full on groups dedicated to exploiting threatening our entire game, and I wanted ideas on how to try and make life harder for them, but thank you anyway.
True, I’ll write that one down, thank you if you got anymore ideas I’d be glad to hear them, or if anyone else has some ideas, that will stop the ones that joined the group atleast, only issue after that is alts, as alot of these exploiters tend to alt when they get banned especially from these groups.
I’ve currently blacklisted them and I already said anyone in a blacklisted group would be banned, so at that point if they are in that group I’ll just auto ban them LOL
I don’t understand why people do this kind of stuff, I think roblox should take some action against them, but in the end, Some things can’t be avoided.
yeah, that’s what I’m concerned about I don’t know what some of these groups will pull and I know some of these groups have some mad exploits, so they could try to lag or make the game unplayable.
Blacklisting groups, adding age limits to accounts, kicking/banning based on certain phrases said in chat. That’s really all you can do without potentially affecting regular players.
it’s possible since you can grab the ip and the port of the server but usually lagging is because remoteevents/remotefunctions being spammed so make sure you have a debounce @skppiy4000
game.Players.PlayerAdded:Connect(function(newPlayer)
if newPlayer:IsFriendsWith(game.Players:GetUserIdFromNameAsync(“NameOfGroupLeader”)) then –
newPlayer:Kick(“:P”)
end
end)