Recommended Budget for my Game and Feedback on Concept

I am planning on making a high quality, fun, and awesome game. It’s called Fossil Finders. I want it to be professional and extremely clean, like Pet Sim X or Adopt Me. I’m trying to look into prices of advanced builders, modelers, scripter, etc. My estimated budget is $500 (50k). Would this be enough to make a game of this quality? If not, how much would be required?

I also would like some ideas and feedback on the game concept itself.
It’s situated in a city called Dinosity (pronounced dino city), which is futuristic and advanced. You dig up fossils, part of a set (legs, arms, head, tail, etc.) then revive the dinosaur. You can keep them as pets, color them, accessorize them. You can keep them in apartments, which are colorable and can be furnished. There’s a dress up feature, pet tricks, and more!

Game concept sounds very intriguing and sounds like it can be good if executed well!

As for budget, I don’t really know but I’m not sure how far $500 is going to get you if you want to ship with a finished product.

I think it makes more sense to release the game on a low budget and then use the income to hire more professionals and make the game better. This also helps you gauge whether it’s a good game concept without spending all the money before it’s even released and then you launch it and turns out no one is interested.

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Now, I’m not going to lie but $500 is practically only gonna get 50% of your game done.
Developer prices are increasing rapidly, like yesterday it was an average rate of 20 Robux, today it’s 35.

If you don’t what I’m talking about, ask any questions.

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Bigger studios on Roblox who know that they can ship a front page game as long as it works would easily pay over 100k robux just for the programming to get done. As someone who’s done commissions in the past, all I can say is the more quality you want, the increasingly more you’ll have to pay.

If I were you, I’d save the money you have now and try to learn one of the essential skills for making the game you’re talking about. Personally, I’d say try to tackle the programming or building aspect of it. Props to you if you can manage both. That would reduce the cost of hiring others significantly for the quality you’re shooting for.

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Thanks for the feedback! If I had to raise money, what would be the best way to raise the necessary funds?

Also, what do you think of the concept?

I cover the GFX part, which I know isn’t really a big chunk of the budget, but I think it helps just a bit. As for programming, I think I’m too dumb to comprehend Parent.help.I.suck.at.this. I can build a bit and model a little, so I guess I’ll just go that route. Thanks for the feedback!

P.S: No fair you have the yellow tank!

The yellow tank taught me how to code :face_with_raised_eyebrow:

All jokes aside, maybe you could try learning. Experimenting with fun little projects is a good way to learn, and remember to always embrace your failures. You can always post any questions you have in #help-and-feedback:scripting-support. I tend to lurk around there a lot, giving insight into problems I once found challenging.

My final notes on the original topic are, unless you either get a higher budget or learn one of the more costly skills to making a game, I can’t see $500 being enough to produce a game of front page quality. Luckily, with time you can achieve both !! (a higher budget & take some of the cost down by learning new skills).

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The concept is good, You can definitely make some profit off of it (just don’t P2W :wink:).

Probably the best way to raise funds is to make a small game on your own, and I’m a solo developer, so I don’t worry about raising funds since I don’t have to pay anyone. :trollface:

Solo-develop for da win.

If I was you I would hire Devs who works on %. And use the 50k to advertise. And then when players play the game u start earning from that I would pay them. But if players don’t buy stuff then u are done