Howdy!
So I’ve been thinking bout this for a while, How can I recreate this light effect?
My perspective:
I wanted to make the beam effect, but I have no idea how
also, is this the right category?
Howdy!
So I’ve been thinking bout this for a while, How can I recreate this light effect?
My perspective:
I wanted to make the beam effect, but I have no idea how
also, is this the right category?
I don’t know how I would do this, all I know is that it has something to do with lighting and special effects.
But I think that #help-and-feedback:game-design-support wouks be the correct category
This shouldn’t be difficult at all to replicate, all you’ll need is a spotlight, a beam, and some dust particles.
You’ll have to use a Beam. I’d recommend finding a decal that replicates the effect you are going for, here’s one that I use:
https://www.roblox.com/library/2382169264/Light-Beam?Category=Decals&SortType=Relevance&SortAggregation=AllTime&SearchKeyword=light+beam&CreatorId=0&Page=1&Position=3&SearchId=8c340f1e-5e2a-4ef4-8799-1c8ffef1741f
Here’s how it looks once I’ve applied it:
here’s a small tutorial based on what @/Grersh said!!
first, place two parts and set their transparency to 1 (you can use 1 part for this if you want, i just find that it’s easier to move the light around later on if you used 2 parts)
insert an attachment object in each one, you’ll end up with something like this:
after that, insert a beam object into one of the parts and set its attachment0 and attachment1 properties to the attachments you just made!!
once you’ve done that, copy these properties on the beam:
the texture ID of the image i used is 9616406359, but you can use @/Grersh’s image ID if you want
if you find that the texture is repeating itself or the beam is not showing up correctly, increase the number for the texturelength property
i hope this is useful!!
I usually achieve this in this way.
I open blender. Add a Cone. Delete Flat Face. Scale the Top to Be 0 or Your Scale. EXPORT TO STUDIO. Take a Gradient Texture and apply it on all faces except top and bottom. That gives a pretty convincing effect of VOLUMETRIC BEAMS.