Im trying to recreate a lighting from a game called “Night Delivery” by Chilla’s Art,
I tried:
Adding some light to the area, but that’s not the real lightning of the game, but something darker and more bright. and also i want to see the light of street lights, but i can’t how will i implement this?
If you click on the part that has the neon material you can add point light I would mess around with the radius and brightness for better results. Or you can use a point light it really depends on what you like better.
These aren’t the most amazing screenshots, they are from a game I made quite some time ago.
I created artificial night lighting by changing the sun’s texture to a moon, from then you can create weak sunrays to show the moon is somewhat bright, add a dark skybox that simulates night ideally without stars. Play around with the brightness and ExposureCompensation to further simulate night.
For stars, to get custom and better looking stars, I used low poly mesh, scatter them high in the sky and gave them Neon material - you should scatter them in models which are all in different positions especially in the Y axis so they have more depth. Don’t put too many stars so they don’t lag the game and don’t look odd.
Play around with other stuff such as Dynamic Clouds, ColorCorrection, Depth Of Field, and Blur, eventually you will see a massive change.
Lighting such as PointLights and SpotLights should be more defined, I’d suggest checking them out properly if they arent as good as you wanted.