Recreating a Sword Effect

Hello, I’m interesting in figuring out how the creator of this vfx implemented the sword equip graphic into their game:

Any insight to this would be fantastic, thanks

I did some dabbling on studio and I think I found out how (might be different):

First make the sword transparent
image

Then add a texture to the sword:
image

vvv With a rectangular white texture like this (id: 13806163725) vvv
image

You can give the sword that texture:
image

Make the size of the rectangular bar really big so that i covers the entire sword. In my case I had to have these properties:

With a script, change the offset so that it looks like an animation where it appears out of thin air. The texture I used had a gradient but you could either make or find a rectangular white texture without a gradient.

Additionally you can change the RGB to values above 255 to make it look neon.

I don’t have a script where I’ve done this but I hope you get the memo.

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