Hello, I’m interesting in figuring out how the creator of this vfx implemented the sword equip graphic into their game:
Any insight to this would be fantastic, thanks
Hello, I’m interesting in figuring out how the creator of this vfx implemented the sword equip graphic into their game:
Any insight to this would be fantastic, thanks
I did some dabbling on studio and I think I found out how (might be different):
First make the sword transparent
Then add a texture to the sword:
vvv With a rectangular white texture like this (id: 13806163725) vvv
You can give the sword that texture:
Make the size of the rectangular bar really big so that i covers the entire sword. In my case I had to have these properties:
With a script, change the offset so that it looks like an animation where it appears out of thin air. The texture I used had a gradient but you could either make or find a rectangular white texture without a gradient.
Additionally you can change the RGB to values above 255 to make it look neon.
I don’t have a script where I’ve done this but I hope you get the memo.
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