You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
A: i want to recreate the classic movement style. -
What is the issue? Include screenshots / videos if possible!
A: while creating the script, i’ve found that 1 code snippet stopped working after multiple key presses and another one has a problem while holding the movement keys first before the boolean gets true. -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
A: i’ve tried looking into the devforum, but my problem was a little specific…
Hello, i’m new to the forum and i was thinking of creating a Obby game with some ragdoll and classic movement system recreated from scratch.
While i was creating the custom animation script, i’ve found that 2 snippets that have some problems and i can’t figure it out…
I’m kinda new to scripting so some of my scripts are basic.
First snippet:
rS.RenderStepped:Connect(function()
if uis:IsKeyDown(Enum.KeyCode.Space) then
resetCooldown()
end
print(tostring(jumpStop))
if jumpStop then
local current = tick()
local elapsedT = current - last
if elapsedT < .1 then
loaded_animJump:AdjustSpeed(0)
print("true")
else
print("false")
loaded_animJump:AdjustSpeed(1)
task.wait(loaded_animJump.Length - loaded_animJump.TimePosition - 0.05)
canWalkAnim = true
jumpStop = false
end
end
end)
-
What it does?
A: Simply resets the “last” variable totick()
to make it lasts longer and freezes the jump animation until when the Space key is not pressed. -
What is the error?
A: When pressing the Space key multiple times, it stops working, no errors, no print outputs.
Second Snippet:
local function WalkAnimation()
script.Parent:FindFirstChild("Humanoid").Running:Connect(function(speed)
if speed < 1 then
loaded_animWalk:Stop(0)
else
if not loaded_animWalk.IsPlaying and canWalkAnim then
loaded_animWalk:Play(0, 10)
print("is walking")
else return
end
end
end)
end
-
What it does?
A: Simply runs the walk animation while the player is moving, if not, it stops the animation. -
What is the error?
A: While pressing one of the movement keys before the canWalkAnim sets totrue
, it causes to not play the animation, no print outputs.
If someone would help me solving these problems, i’ll be appreciated.
I’ll try to figure it out while there’s no answer.