Recreating (dis)ability from Stupid Babies

Okay, so I’ve been tryna recreate a game like Stupid Babies for some time now. I’ve named mine Foolish Infants but regardless there’s one “ability” or even disability of Stupid Babies. You are able to run around and fall.

This has made multiple people including myself try to recreate it. But the thing is it’s never figured out. My idea is that it’s linked with keeping the player’s upper body completely welded or something along the lines of that. I’ve concluded to this reasoning because of when you try the floss animation, your entire upper body stays in one position while your lower body keeps moving (See Video).

My Question:
How would I go about recreating this (dis)ability?

I’m not asking for any code (which would be nice) but just an idea on how I could accomplish it.
Thanks,
dza

You could probably just increase the walkspeed and if the player runs for too long, they fall. I’m not sure if this is what you are trying to do but there’s an idea.

I’m trying to keep the character’s entire upper body in place, like how in the video the animation is playing but the upper body is just in place.

I know this post is kinda old but I wanted to share my humble knowledge.

I was able to achieve a similar effect just by ragdolling the upper half of my character

So you could probably just replace the player’s upper body motor6ds with WeldConstraints or RigidConstraints :grin:

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