Recreating glowing item indicators (PS1 style)

Hello devforum, I am trying to replicate these little item indicators seen in games made by Puppet Combo, these item indicators fade in and out depending on distance from the player and the item and if the item itself is not obstructed by anything. they also tween bigger and smaller while nearby, I do not know which route to take for replicating these indicators. I’m assuming it would be with billboard GUI though. Any help is greatly appreciated.

EX:

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You can handle this in different manners.
One suggestion is to create a part or particle inside the item (or tool or part) that is in the workspace: this part will be the “glow” effect. Then you will need to create a localScript to verify player’s distance to this item, the manage the transparency of the effect based in the distance of the player to the item.

Watch the video:
Streamable

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Will try as soon as I am home, thanks for the feedback!

Ok. Mark as solution if it was a solution for you :smile:

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