Recreating the 2009 era part bevel

I’m currently remaking the old 2009ish era client in Roblox and wondered if there was a way to automatically apply the part bevel from that time onto every part in the workspace. I’ve tried using SpecialMeshes, but they make the custom studs texture disappear.
Example of the old bevels:


If anyone knows a way to efficiently recreate this effect without staggering gameplay and messing up textures, I’d be extremely thankful :slightly_smiling_face:

Are you sure that you can’t put a texture on a mesh? I’ve never tried so I wouldn’t know.

So your trying to make textures onto every part in workspace?
if thats true, ill give you some pseudo code
put this script in a folder where you have all the parts you want the texture to be applied to

  • script.Parent:getchildren(children)
  • script.Parent.Texture:clone().Parent = children
    KEEP IN MIND THIS IS PSEUDO!

Hey!
Off the top of my head, there’s really no real great solution for this besides special meshes

You made a little error
Correction:

local texture =   --Whatever here
local model = workspace
    
for i,obj in pairs(model:GetDescendants()) do
if obj:IsA("BasePart") then
texture:Clone().Parent = obj
end
end