But what to do after table.insert(Codes_DataStore[CodeA_Key][‘Redeemed’], Player.UserId)? Just type Player.leaderstats.Money.Value += Codes_DataStore[CodeA_Key][‘Cash’]?
Yes, that’s correct!
That’s actually that what I searched for!
And I just need to make a gui with button, textbox and localscript with text:
local Button = script.Parent
function onRedeemed()
if (way to textbox).Text ~= “” then
(Way to remote event):FireServer((way to textbox).Text)
end
end
Button.MouseButton1Click:Connect(onRedeemed)
?
Yes, you only need to send the codes key (name of the code)
Ik, I maded transfer money system in my game like it, all you need to do it’s just to type Amount and PlayerName to send it, and click on Confirm
Thanks! That’s last my question.
Hi again, I just maked the system, and maked a line that prints how many codes is already activated, but it prints count that I typed on script. What to do?
And also after rejoin a can get money again
Count?
I typed 12 to test it on another accounts
Oh, did you save the datastore after someone redeemed it?
Although, there are for efficient ways of doing it, I think this’ll be okay for now.
Hmm, second, I’ll test for it
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Like this one:
RemoteEvent.OnServerEvent:Connect(function(Player, CodeKey)
if Codes_DataStore[CodeKey] then --//Does the code exist in our Codes_DataStore?
if (Codes_DataStore[CodeA_Key]['Timer'] > tick()) then --//Is Code Expired?
if not table.find(Codes_DataStore[CodeA_Key]['Redeemed'], Player.UserId) then --//Did player already redeem code?
--//OPTIONAL
if (#Codes_DataStore[CodeA_Key]['Redeemed'] > Codes_DataStore[CodeA_Key]['MaxRedeems']) then --//Total Redeemed (is greater than) Max Redeem
return
end
--
--//Give player cash!
table.insert(Codes_DataStore[CodeA_Key]['Redeemed'], Player.UserId) --//Add player to Redeemed list
Player.leaderstats.Money.Value += Codes_DataStore[CodeA_Key]['Cash']
print(Codes_DataStore[CodeA_Key]['MaxRedeems'])
CloudDataStore:SetAsync(Codes_DataStore[CodeA_Key]['MaxRedeems'])
end
end
end
end)
?
Buggy post
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Nice, argument 2 mission or nil
Bruh, Idk how to save it
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It doesn’t even save it and change maxredeems value
You’re not saving anything here, you need to set the value in SetAsync(Key, Value) where the value being Cloud_DataStore variable and the Key being Codes (AKA DataStore_Scope)
CloudDataStore:SetAsync(Codes_DataStore[CodeA_Key]['MaxRedeems'])
This is the first time I have encountered this, the only thing I know it’s save leaderstats.