And also, as I know, I must to use ordered datastore to make it global, like first 10 players to redeem it get the reward.
And also, how we can save it when there’s not any IntValues, Bool, etc.?
It’s ok if @ItsMuneeeb doesn’t reply, but Idk how to make this code system then (if there’s any mistakes in this message, I used google translate)
You don’t need OrderedDataStore its set to only allow x amount of players to redeem it
You can save dictionaries to DataStoreService
But I never had any things with saving any things like this.
I know, it’s a more efficient way of doing things. If you check out this link it will teach you all about it, but I would recommend learning about dictionaries first.
Edit: Wrong link
So, I need to decode Codes_DataStore[CodeA_Key] via HttpService and save it?
No sorry, it was the wrong link. I don’t think they have a tutorial on it.
Ok, if we aren’t fix these errors soon, I’ll make a simple code system
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