Redshift Arena: RELOADED | Looking for Feedback!

Hi, everyone!

With the release of Redshift Arena: RELOADED’s beta that’ll be coming in the next couple of weeks, I thought I would go ahead and inform everyone on what exactly is in store for the game, while also getting feedback on the game.

There’s currently 7 gamemodes, which includes:


Gamemodes

Team Deathmatch - Two teams battle it out for map and item control. Whoever gets the most kills wins the match. Score limit of 75.

Capture the Flag - Two teams compete to see who can score the most flag captures. Whoever gets the most captures wins. Score limit of 5.

Infection - Survivors must stay alive while the Infected attempt to convert everyone into zombies. Survivors win if they make it until the end of the round. Infected win if there are no survivors left.

Free For All - No teams. 16 players compete to see who can get the most kills. Whoever reaches 40 kills first wins.

King of the Hill - Two teams compete over a single hill on the map. Whoever reaches the score limit first wins.

Roaming King - A variant of King of the Hill - the Hill changes position on the map every 60 seconds.

Overdose - A variant of Free For All, players must bring a radioactive ball to the goal specified on the map. After a while of holding the ball, the player will have an “Overdose” - where three of the most powerful pickups become active all at once - Double Damage, Invisibility, and a Megahealth. However, after this, they become extremely vulnerable and must score in order to regain full damage resistance and movement speed.

Gun Game
Another variant of Free For All! In this gamemode, players level up with each kill, getting a new weapon each time. In order to win, a player must reach the Energy Sword and get a kill with it!


And there are a total of 12 maps! They include:

Maps

Aorta

The Arena of Death

Chapel of the Damned

Confined


Core

Endgame

Epsilon

Facility 214

Frostbite

The Longest Yard

Narrowed

Opposing Worlds

Aerowalk


Shipment

2Fort

Features

Gametype voting

Map Voting

Currency and Experience / Levels!

image

Hotbar and Pickup Notifications

Scoreboard

I’m very excited for this game’s release. Many more updates are in store for the future as well! I intend on supporting the competitive scene of this game, with the inclusion of some competitive gamemodes, which includes Duel and Team Doubles!

You can play the game here!

4 Likes

I really like the game modes you’ve added to the table. The maps look extremely good, and I look forward to playing this soon.

1 Like

Your ‘Confined’ map looks like a Halo: Reach multiplayer infection map that I remember playing on way back when. Is it inspired by it by chance?

2 Likes

Yes, actually!

I plan on remaking it to be a higher quality standard, but it is based on the map “The Cage” from Halo: Reach!

2 Likes

The guns still feel stiff to me.

Why do people prefer wobbly guns. Id rather be able to hit my shots than rely on some random physics equation for my gun to wobble everywhere like in Phantom Forces and then miss everything because the iron sights aren’t aligned cause of all the wobble and recoil.

I wasn’t taking about the mechanics, just the animation feels unsmooth and janky.

Hey guys!
Huge content drop since this post was originally made.

There’s now armor customization, Gun Game, a Sliding mechanic, and a bunch of other stuff! Including full support for both Xbox and Mobile players!

There’s also three new maps Aerowalk, Shipment, and 2Fort!