Redshift Arena | Trident Rocket Launcher

New Rocket Launcher I completed today!
It’s a modified Flak Cannon model (from the toolbox.)

This Rocket Launcher has three barrels that rotate around when firing. In the very near future, I plan on having a build-up burst fire, where you hold down the secondary fire for 3 seconds, before 3 homing rockets launch and home in on whoever is closest to your crosshair.

The weapon and it’s functions are heavily inspired by Unreal Tournament 3’s Rocket Launcher!

Would appreciate any feedback on this! :slight_smile:

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This may be a technical challenge, but perhaps make the rocket come out of the barrel of the gun rather than the camera.

You can place a part inside the barrel facing out and then use raytracing to draw a path for the rocket to travel from the barrel to its intended target.

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This is something I’ll look into doing probably. I like them coming from the camera so players can’t blind shot rockets around corners.