As a Roblox developer, I find the current Game Updates cooldown to be very limiting. Often times I am easily able to release 1-2 (sometimes even more) updates a day (in smaller bursts) to my test places several features per update. Currently, the cooldown is one week.
If Roblox is able to address this issue, it would improve my development experience because it would allow me to utilize the Game Updates feature consistently. Currently I have no use for the feature due to its fairly long cooldown, and instead end up posting updates on third party platforms.
In my personal opinion, the limit should simply not be there at all, however, there are definitely good reasons for such a limit to exist, such as spam, performance cost, and storage cost. My stance on game updates is that if a game creator is publishing unneeded spam, people should really just unfollow the game.
(Tl;dr I find that, for myself, constantly streaming out smaller updates is a much more efficient strategy, and I find it to be much more engaging between me and my community)
The reason I personally feel the current limit is an issue to me is specific to some workflows, not just myself, particularly ones which are less heavily structured. Many games will produce a large scale update and release at once, and generally on a fairly consistent schedule (e.g. every week which is most likely what the limit is aimed for). My preference is to be working on many features that could take months before they are even public-test ready. This results in clusters of small features sprinkled in between much larger scale features, and I find this to be my most efficient way of working as it allows me to produce a constant, steady stream of content for my game. Additionally, I find it to be more engaging for me when I can receive feedback focused on each individual feature as I release them, adjust as needed, and my (albeit really small) community can already see those changes within a day or two of a feature’s release.