Reduce lag when having alot of ragdolls?

I have a game above that create clones of the player through the server, but I noticed after a certain amount of ragdolls, it begins to lag the server.

This led to the game recieving a mass amount of dislikes.

How could I reduce the lag from the clones that are being created? I noticed that ragdoll stack game is also able to maintain having alot of ragdolls in the server without much lag.

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I don’t think there is really much you can do about it, unless maybe making the ragdolls despawn and make each user handle physics of their own ragdolls via Network Ownership.
Hopefully this helps to some degree :slight_smile:

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