Hey developers! I am making a UGC crown and I am using blender and roblox (made it in roblox, brought it to blender for final touches). You see the issue is, I truely don’t know how to reduce the amount triangles bc I have never made a UGC so these limits didn’t exist in my brain until now. What is the max limit of triangles I can have? I have done a search and it looks like 6k, but they were older posts, and idk if that is still true today.
And then How can I reduce this, down to that max. It is currently is at 15,248 triangles, which I am sure is over the max.
Go into the Mesh in Blender, Edit mode, click A to select all the vertices, then go to the Mesh tab, select Clean up, and select Merge by distance. This will take any vertices that are at the same positions and make them into 1 vertex. When you merge I think the default merge distance is something like .0001 but I usually change it to something like .003 to make sure close vertices get joined.
When you import a bunch of Parts into Blender from Roblox all the hidden faces are still going to be there too. If you google Blender select inside faces you should be able to find a description of how to select and delete the inside faces that don’t get seen.
How many tris is the light yellow cylinder? It appears to be extremely smooth indicating you’ve probably got way more tris there than need to be.
If you see a face with more tris than it needs then you can clean them up by selecting them all but select the one you want them all to merge at last. Then click M for merge, and L for Merge at last selection.
After you’ve Merged all your vertices, change to the Face tool, click A for all, go to the Mesh tool, Normals, and Reset Vectors. This should clean up the dark/light triangle shadows you can see at the bottom of the brown band.
I don’t see that entire crown needing more than 2000 tris.