Reduce/disable particle limit?

I’ve been making a firework rocket, that explodes using attachments. These attachments have two attachments as children (Top and bottom), so that a trail effect can be applied.
The issue is this: Video1 - YouTube

Only the particles facing the player are rendered, while the others are not. This wouldn’t necessarily be a problem if it didn’t affect the look. It sadly does though, as can be seen here: Video2 - YouTube

I tried searching on the devforum about this topic, but wasn’t able to find anything. I think i read one guy say that on pc, 16000 particles could be rendered at the same time, but that doesn’t seem to be the case here. (The explosion is meant to render 512 trails) Does anyone know if it’s possible to disable/reduce some kind of particle limit?

Edit: Disabling the texture or lowering the texture resolution to 16x16 did not make a difference. (Originally 1024x1024)

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