i saw a few things, ur game is too blocky, kick when die is dangerous on mobile and other platforms they will dont replay then, make your game more colorful with guis, random events.
Kicking upon death doesnāt serve much purpose apart from reducing the quality of life and your player count. I believe I also saw your spinners ājumpā as they changed network owners but Iām not too sure, maybe Iām wrong, might want to look into that?
That is a very bad trait to have, although it may sound cool imagine if you played a game and you just end up getting kicked no now wants to join back in which helps make 1 time players that never come back. The dislikes are from people being dissatisfied with the current system Iām sure there is another method than just kicking.
I also donāt like the idea of being kicked after deathā¦ but if I am mistakenā¦ your game is not the only one doing this.
The 1st thing I donāt like about DeepWokenā¦ is the Pay to Play Demand
I donāt care how good a game it might beā¦ āI must Try before I Buyā
So there should be a āTasterā of the game BEFORE I decide to Spend Money on it
The 2nd thing is the fact that they say
ā>> Deepwoken is a difficult game with permanent character loss.
Losing characters is a part of the game that should be expected. <<ā
There is NO way in hellā¦ Iām spending anything on a gameā¦
That I might not like once Iām inside
Once I Die ā¦ I lose my character (and Bux)
So yeahā¦ you are not alone in this aspect
If you donāt demand Pay to Play ā¦ then you are better than they are
Howeverā¦ your game would need āBait/Be Goodā to become as good or better