Reducing Dislikes

Hello, you may have seen this game on my profile

  1. What do you want to achieve? I want my game to have a good like ratio

  2. What is the issue? People dislike the game

  3. What solutions have you thought of so far? I am thinking of adding a time trial obby where you dont die

Any help is appreciated

I can play it and try to see what not work or just players who played are just haters

i saw a few things, ur game is too blocky, kick when die is dangerous on mobile and other platforms they will dont replay then, make your game more colorful with guis, random events.

Thats kind of the game though

I could add other obbies in the game where you dont die

I cant do random events, that can break the game

What guis could i need

when i died and dont really wanted to replay that the big main prob

What if, it gave you a prize in another game?

Its , i think, unique

Kicking upon death doesnā€™t serve much purpose apart from reducing the quality of life and your player count. I believe I also saw your spinners ā€œjumpā€ as they changed network owners but Iā€™m not too sure, maybe Iā€™m wrong, might want to look into that?

Only other issues was general lack of content.

Bruh

Dont know what that is
Can you elaborate

Ok, im gonna make a poll

  • Remove Kick when death
  • Add GUIs
  • Add sub-obbies
  • Redo parts of obby

0 voters

Removing the kick, would change the game
Though

Update:
I will ā€œhalf removeā€ the kick aspect
You will have 3 lives instead

Good Idea?

1 Like

That is a very bad trait to have, although it may sound cool imagine if you played a game and you just end up getting kicked no now wants to join back in which helps make 1 time players that never come back. The dislikes are from people being dissatisfied with the current system Iā€™m sure there is another method than just kicking.

Hard obbies always have dislikes, canā€™t do anything about it

1 Like

I made a system where you have 3 lives, if you have 0 left, then you get kicked
So its easier

I also donā€™t like the idea of being kicked after deathā€¦ but if I am mistakenā€¦ your game is not the only one doing this.

The 1st thing I donā€™t like about DeepWokenā€¦ is the Pay to Play Demand
I donā€™t care how good a game it might beā€¦ ā€œI must Try before I Buyā€
So there should be a ā€œTasterā€ of the game BEFORE I decide to Spend Money on it

The 2nd thing is the fact that they say
ā€œ>> Deepwoken is a difficult game with permanent character loss.
Losing characters is a part of the game that should be expected. <<ā€

There is NO way in hellā€¦ Iā€™m spending anything on a gameā€¦

  1. That I might not like once Iā€™m inside
  2. Once I Die ā€¦ I lose my character (and Bux)

So yeahā€¦ you are not alone in this aspect

If you donā€™t demand Pay to Play ā€¦ then you are better than they are
Howeverā€¦ your game would need ā€œBait/Be Goodā€ to become as good or better

I certainly wont make a paid access thing, its dumb
Guess im better than deepwoken

Whattaya mean bait

Just meant ā€¦ something to lure them to your game
Basically ā€¦ get them coming back again & again

Free robux thumbnail, sure

Ill think about it

That sounds like a better idea.