Reducing lag on models

Basically, I have a small section with a buuuuunch of trees in my game, and it’s impacting performance a lot.

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I know the models contain a lot of parts and that is the main reason for the lag but is there any way to reduce it? Like the players can’t even access that area, it’s just for the looks.

Remove all collision, touching, and query.

Then make the collision type box.

And have streaming enabled (workspace)

If needed import the trees into blender to make the meshes.

how do I change the collision type at a model?

It’s with the collides and touches. If you see collision group it’s right next to it.