Reducing Studio load times on large game

I currently have an obby game that is 57,000 stages long that me and my team are trying to get out to 100,000 stages long. We have noticed a major issue tho with studio not being able to handle loading in the game ever since we got it over 50,000 stages. We were wondering if there is a way to reduce this load time as it can take over an hour sometimes to load up the team create in studio successfully.

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You simply cannot. All of this has to with your computer hardware, but sometimes roblox studio can become janky while play testing in a giant game. I do not know of any workarounds to this, sorry.

Enabling streaming can help. it is a property of workspace.
https://developer.roblox.com/en-us/articles/content-streaming

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if you are not using mesh parts to make it already, try out this plugin: Performant Builder || Use meshes instead of parts!
try to convert everything to a mesh in a backup place, not the main place as it doesnt have ChangeHistoryService enabled. also it may ruin cylinders

other than that, I dont think you can do much

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Ah ok, I’ll give that all a shot.

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This worked perfectly for me thanks so much!

I would definitely try procedurally generated stages so that its only generated once the player get within a certain proximity of the stage.

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Wait what, how did that solve your issue? StreamingEnabled only works in-game…???

It worked for the in game aspect and im guessing it must have been however i loaded I honestly have no clue

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