I currently have an obby game that is 57,000 stages long that me and my team are trying to get out to 100,000 stages long. We have noticed a major issue tho with studio not being able to handle loading in the game ever since we got it over 50,000 stages. We were wondering if there is a way to reduce this load time as it can take over an hour sometimes to load up the team create in studio successfully.
You simply cannot. All of this has to with your computer hardware, but sometimes roblox studio can become janky while play testing in a giant game. I do not know of any workarounds to this, sorry.
Enabling streaming can help. it is a property of workspace.
https://developer.roblox.com/en-us/articles/content-streaming
if you are not using mesh parts to make it already, try out this plugin: Performant Builder || Use meshes instead of parts!
try to convert everything to a mesh in a backup place, not the main place as it doesnt have ChangeHistoryService enabled. also it may ruin cylinders
other than that, I dont think you can do much
Ah ok, I’ll give that all a shot.
This worked perfectly for me thanks so much!
I would definitely try procedurally generated stages so that its only generated once the player get within a certain proximity of the stage.
Wait what, how did that solve your issue? StreamingEnabled only works in-game…???
It worked for the in game aspect and im guessing it must have been however i loaded I honestly have no clue