Reflect model on z axis

How could I make a surface GUI that reflects the player on the Z-axis?

To explain what I mean I made an example (the box representing the viewport frame):

The figure on the left is inside the viewport frame
The figure on the right is the player

I’ve tried coding it myself but I can’t seem to figure out the right way to do it!

Thanks :slight_smile:

Nvm I got it to work

filler text

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.