Reflectance is more saturated on Meshes and Unions compared to normal parts

I have 3 parts, 1 MeshPart, 1 standard part, and 1 Union. They all have the same color and same reflectance, yet the union and meshpart looks much brighter than the normal part in the middle:

This happens with all colors, and it gets even more noticable with higher reflectance. Here are the parts i used in the screenshot: Reflectance Example.rbxmx (8.5 KB)

I have a gtx 1070 with the latest drivers on the computer i took the screenshot on, but it appears on my laptop with integrated graphics as well so that’s probably not the problem.

This started happening a few months ago, i’d say more than a month ago but less than 3 months ago. But i can’t tell more accurately than that.

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There are currently a lot of visual differences between normal parts and MeshParts or Unions, which is very noticeable on some graphics levels.

Perhaps this is related to:

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Same here.
I was putting Unions into an older map that had only Parts and noticed this and it looks pretty odd in gameplay when the Parts/Unions shouldn’t appear different but do.

I reported this as an issue.

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Thankful!

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