Reflecting meshpart

Does anyone know of a way to reflect/flip a mesh part so it can look unifrom… I can’t find a plugin for what i need and rotating it with the studio tools doesn’t do what i’m looking for.

What it looks like:

what i want it to look like:
(edited)

2 Likes

Impossible to do in Roblox Studio.
You can put it in Blender, mirror it, export & import it to Studio.

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thats what i was thinking but it’s not very convenient

How so?

No plugin can do that, it’s just Roblox, and Roblox isn’t capable of vertex manipulation yet. So Blender seems to be the easiest way (it’s not that hard to mirror it either)

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yeah but the main reason why i didnt want to mirror it in blender is because then the tri count goes up to 9k and one half of it is 4k on its own…

Huh?
Back in the day I exported meshes fine, with no extra triangles what so ever.
Could you elaborate on this?

there’s a 5k tri limit on meshes, one half of my mesh is 4k. i need to reflect it so it can have the other side… if i did it in blender the tri count goes back up to 9k or something and it’s not able to be put into roblox

You definitely do not need 4k tris for a simple mesh like yours. You should be able to reduce it by 75% while maintaining a mostly similar quality. You can do that with a decimate modifier. Then from there you can mirror it and reimport the mesh.

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That I know. What I don’t know is why it goes 5k triangles up. Could you search if there aren’t any extra objects on your screen? That doesn’t seem right to me.

that’s the limit for every mesh

What he’s referring to is that he wants to combine both meshes into one single mesh, in which case 4*2 = 8k (or if it’s in the high 4k, it’ll go up to 9k tris) which is above the limit.

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Ohh, I was confused with that.
Well, I was thinking that if he needs only the opposite side, he can mirror it, remove the original and export the mirrored version.

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You could, but not with MeshParts, and the shape would be hollow

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