Reflection on meshes DONT show in playtest

Good afternoon,

When applying reflection on the meshparts of a character (doguR15), it would look something like this:

However, when playtesting in game (locally)

(This happens on any lighting technology)

If you have a thought or an idea feel free to reply, thank you for reading.

1 Like

Update: This doesn’t just happens to meshes

Check your graphics quality. It may be too low.

Graphics quality is at max but unfortunately still rendering with no reflection

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