I was wondering how would i go about making a refresh player script on join. For example A player joins, the script automatically refreshes their character that one time.
To respawn/refresh someones character you can use Player:LoadCharacter() on their player object. Here is an example of how it can be used:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player:LoadCharacter() -- load the character for the first time
end)
I’m assuming you want to respawn a player’s character after their character has been spawned for the first time. I’m unsure why you would want to do this, but here is how you would do it:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Wait() -- wait for their character to be added for the first time
player:LoadCharacter() -- respawn their character
end)
Would i put this in workspace or serverscriptservice or starterplayer>StarterCharacterScripts or StarterPlayerScripts
This would go in a server script in the ServerScriptService.
cant seem to get it to respawn my character, how would i go about adding a wait after they spawn then refresh them?
By using wait()
you can add a delay before your code continues. Here is how you could add a 1 second delay:
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Wait() -- wait for their character to be added for the first time
wait(1)
player:LoadCharacter() -- respawn their character
end)
Thank you so much! This seem to have worked!