Hi, so on egomoose wall stick controller, he was able to make it so that you can make characters stick on walls, however, to do that, he had to create another character(PhysicCharacter).
The character you see on your screen is the one that move and stuff, however the extra character he made handles the state changing, so you can’t really do things such as check state types, floor materials,… on the character you see on your screen.
You can solve this problem by simply doing the state handling with the physic character instead, but I can’t manage to do that with a conveyor, as it uses AssemblyLinearVelocity, it makes things that touches it move, but since the character that is touching it isn’t the “PhysicCharacter”, they can’t move
Can anybody help me with this problem?