Excuse me, I want to make a combat system with some buff/debuff effects
Regarding the buff structure, are there any code examples to look at?
For example, for the buff module, installation trigger, periodic trigger, and end trigger; layers control and refresh mechanism.
And buff affects various attributes, animations, and the overlay/priority management between them.
I hope there is a complete case to learn from
I searched on the intranet for a day, but my search ability was not strong, so I didn’t find a case.
I wonder if any friends can share it?
English is not my native language, so I used google translate to translate the above text. If bring feel uncomfortable reading, I hope to forgive me.sorry.