Region3 Hitbox Handler

HitboxHandler for Fighting Style games.
Can be used for things like Projectiles, but may work wonky.

This HitboxHandler requires you quite of things to use:

  1. hitbox (Part, you want to specify that will be your hitbox, doesn’t includes models)
  2. SelfCharacter (Your character. Not really requires your character but well you can even add this hitbox to someone else lol)
  3. Cifreimi (CFrame you need to specify here. Ex: HumanoidRootPart.CFrame)
  4. Duration
  5. Damage
  6. StunDuration (This box is empty, until you use something as StunHandler and add-on this inside your HitboxHandler)
  7. Debounced (Quite a thing of a cooldown that the module will have as true and false, you can find yourself how to use it because i indeed know that this will help in some situations)

Uses Region3 Tech. to detect enemy.

RealHitboxHandler.rbxm (1.1 KB)

Credits are not required, because script is simplistic and may be bad as you can try by yourself.

Forgot to mention, you wont be able to see the hitbox as i remember right because it holds it inside yourself, so thats pretty much good so there will be no hitbox exteders.

Also put it inside ServerScriptService for functionality

FindPartsInRegion3 is deprecated.

https://developer.roblox.com/en-us/api-reference/function/WorldRoot/FindPartsInRegion3

Shouldn’t this be built in instead of someone having to modify the code?

If you want a replacement for Region, you can use one of the OverlapParams. The closest similar one is GetPartBoundsInBox, but I think GetPartsInParts is the easiest to use in most cases (though I assume it’s not quite as performant, but I think it’d be fine in the majority of cases).

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I cant build this in, this is not a subject of stuns due to peoples using different codes of stun so i think build in version wont look as good.

Could be a solution if i would make an actual full working Handler, but afterall im not as good in scripting