Hey Developers,
So I have an issue. I made a thing where whenever a player enters a zone area then it will update a GUI’s text. However, its not working properly…
Server Script Inside Zone Area Part:
local region = Region3.new(script.Parent.Position-(script.Parent.Size/2),script.Parent.Position+(script.Parent.Size/2))
local PartsInRegion = workspace:FindPartsInRegion3(region, nil, math.huge)
while wait() do
for i,v in pairs(PartsInRegion) do
local Player = game.Players:GetPlayerFromCharacter(v.Parent)
if Player then
print("H")
game.ReplicatedStorage.ChangeZones:FireClient(Player, "Alpha")
end
end
end
Local Script:
game.ReplicatedStorage.ChangeZones.OnClientEvent:Connect(function(Zone)
script.Parent.Parent.UI.ScreenZones.CurrentZone.Text = Zone
end)
whats the issue?