Ever since they updated the new core guis, the topbar was reintroduced (it used to be there around 2017 and being 50 pixels)
Then it was removed which made sense and resulted in a clean screen. Now it’s back and 58 pixels thick.
The first image shows a {1,0},{1,0} screen filling frame that would’ve filled the entire screen, but now doesn’t.
The second shows what you’d see when it’s already 50 pixels offset (+additional size)
Anyone knows what the point of having this empty space is and how to get around it?
“Just make the background scale 1.5” / “Just add 7 extra pixels”
Well yes, that obviously helps it, but again, what even is the point of adding this top bar and have people change it every few years. In addition, it can be quite a task to find all these affected guis through all your places and manually adjust them. Not to mention of games that no longer receive updates and are left with an ugly gap at the top that ruins the immersiveness of the experience.
(nice gap) @ Break In 2 (Story)
And something most people won’t notice @ Bee Swarm Simulator
The distance between top of the screen and GUI is larger
old
new
“Just enable IgnoreGuiInset”
This stretches out the UI, rescaling buttons and frames to where either their proportion or size sees changes. And again, games without these updates won’t see this…
Anyone knows why this is and what the point is… or if this will see changes very soon?