Rejoining the same server if it's a singleplayer server

I’m trying to make a rejoin button for my game that makes the player rejoin the same server, it’ll work all fine and dandy if they aren’t the only one in the server, but if they are the only one in the server, they can’t rejoin because the server gets closed before they fully rejoin. How would I go about reserving a new server for the player but letting other people joining the game join said reserved server if there’s no other available servers?

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You might be looking for Game:BindToClose() however I don’t know if it’ll work on a singleplayer server and it’s usually used for saving data on DataService.

I tried using Game:BindToClose() but it didn’t work, or at least the approach I went with it didn’t work