Hello! I have a question about importing meshes from blender into roblox. So Say I’m creating some structures with multiple parts, and I’m importing them as selections, but when they get into roblox, I want them to keep their positions relative to the other parts. For example, If I have a sphere above a block, when I import the sphere and the block separately say, so they each have their own unique color, I want the sphere to still be above the block. I would assume to say yes to the popup message you get when you are importing meshes, that says it has location data, but it did not work. I have a lot of different parts with different colors, so if it would be very useful if there was a way. Thank you!
FBX Format usually retains the colors and does not merge the objects into one.
So does that mean I can import it all at once from blender, colors and all, and they will all come out in the same location, and color? Afterwards will I be able to click on each one by itself?
Yes, would you like a video of my doing this?
Regarding the colors, iv only tried them with textures applied. If you have the node editor set to their specific colors, they should come accordingly
A video would be nice! This is really helpful, thanks!
It seems as if the textures wont apply. They did in the past, no idea why not now.
Apologies for the poor quality
Where did you get those settings on the left? I tried doing it with a meshpart, but it did not work.
Nevermind, figured it out. Sorry!
No need to be sorry, I’m here to help
That’s the game explorer.
You can find it here.