Roblox could implement quaternions under the hood. It would make animating joints probably way easier.
Is that me?
Wait, just a question.
Is there any way it’d be possible to have this same effect, but on terrain ? If there is, please let me know!
Unfortunately with the way I approached the problem terrain isn’t really a possibility.
In most cases I can change the fake humanoid’s fake world to rotate around the player, but with terrain that’s not possible since you can’t rotate it. I can’t make a “fake” terrain out of bricks either because not only would that be inefficient but also we don’t have access to that information atm.