Over the last week or so I’ve been working on a custom character controller that allows players to defy gravity and do things like walk on walls and upside down. It has been my intention to release this to the public because I think if used correctly it can open up a lot of creativity in map design.
Ability to walk on simple geometry (e.g. bricks, wedges, etc)
Ability to walk on complex geometry (e.g. mesh parts, unions) not terrain though
Ability to walk on rotating parts without getting flung off
Filtering enabled friendly and supports both rig types!
Here are two examples of using the controller:
You’ll note that in one example the controller is updated based on what you’re standing on while the other is set by the developer.
People I want to thank
Want to contribute?
As I mentioned I’ve been working on this for about a week now and I’m starting to get tired of it. I know at the moment it’s not perfect, but as far as I’m aware there’s nothing like it open to the public right now. If you think you’ve found a way to improve it then please feel free to reach out to me via a PM.
Thanks and enjoy!