[RELEASE] HitMesh Pro – Advanced Shapecast Hitbox System
Hello, Roblox Developers!
I’m excited to introduce HitMesh Pro, an advanced, modular hitbox system that leverages shapecast technology for precise, scalable, and high-performance collision detection. Whether you’re developing fast-paced melee combat, precise ranged attacks, or large-scale area effects, HitMesh Pro is designed to meet all your needs!
Key Features
Dynamic Shapecasting
- Supports linecasts, boxcasts, spherecasts, and custom shapes.
- Perfect for handling melee hitboxes, projectile paths, and area-based attacks.
High Performance
- Optimized for smooth gameplay, even in environments with heavy combat interactions.
- Clean and efficient, ensuring minimal lag for large-scale games.
Modular Design
- Easily adaptable for different gameplay scenarios.
- Configure settings for precision, debug visuals, and more!
Extensive Support for Combat Systems
- Create melee, ranged, or explosive hitboxes with ease.
- Includes utilities for detecting multi-part objects, humanoids, and custom targets.
Debugging Tools
- Visualize hitboxes in real-time for easy tuning and adjustments.
- Flexible options for enabling/disabling debug visuals.
Getting Started
Installation
-
Clone the GitHub Repository
Download the latest version from the HitMesh Pro GitHub repository:
GitHub Repository -
Import to Studio
- Add the module to your game (recommended location:
ReplicatedStorage
orServerStorage
).
- Add the module to your game (recommended location:
-
Require the Module
Reference HitMesh Pro in your scripts:local HitMesh = require(game.ReplicatedStorage.HitMeshPro)
Basic Usage
Creating a Simple Melee Hitbox
local part = workspace.Sword
local result = HitMesh:Cast(part, "Box", {
Size = Vector3.new(4, 4, 4),
Direction = Vector3.new(0, 0, -1),
Debug = true
})
if result then
print("Hit:", result.Instance.Name)
end
Explosive Hitbox
local explosionCenter = Vector3.new(0, 10, 0)
local results = HitMesh:Cast(nil, "Sphere", {
Position = explosionCenter,
Radius = 10,
Debug = true
})
for _, hit in pairs(results) do
print("Affected:", hit.Instance.Name)
end
Projectile Path
local startPosition = Vector3.new(0, 10, 0)
local direction = Vector3.new(0, -1, 0)
local result = HitMesh:Cast(nil, "Line", {
Origin = startPosition,
Direction = direction * 50,
Debug = true
})
if result then
print("Projectile Hit:", result.Instance.Name)
end
Documentation
A complete guide to all features, API references, and example scenarios can be found on the GitHub repo:
GitHub Documentation
Use Cases
- Combat Systems: Melee hitboxes, ranged weapon collisions, area-of-effect attacks.
- Obstacles: Create dynamic obstacles that respond to players’ movements.
- Custom Interactions: Detect objects for advanced mechanics like grappling hooks or shields.
Feedback & Contributions
We welcome your feedback and contributions! Submit issues or feature requests directly through the GitHub repository.
HitMesh Pro is available for free! Let’s make combat systems on Roblox more accurate and enjoyable together.
Happy developing!
- Hyperion