“Fixed issue where some relative sized UI would be off by one pixel.”
sweet
Function information is displayed after autocomplete.
oh god yes finally thank you
API Changes
Added 'deprecated' tag to Function KeyframeSequenceProvider.GetKeyframeSequence
Added 'PluginSecurity' tag to Function KeyframeSequenceProvider.GetKeyframeSequence
Added 'deprecated' tag to Function KeyframeSequenceProvider.GetKeyframeSequenceById
Added 'PluginSecurity' tag to Function KeyframeSequenceProvider.GetKeyframeSequenceById
Client Difference Log
(TEMPORARY URL)
Live on the what?
Wild guess: “Render custom content” (i.e. the thumbnail generator) or something
What exactly was changed for “Fixed screenshot capture on macOS.” Is this for the client side (Roblox app)? I didn’t even know that it existed, and I never see it.
What is BodyTypeScale and BodyProportionScale?
Fixed issue where some relative sized UI would be off by one pixel
Does this fix the UIGridLayout issue?
(Items inside the grid that have the right size to fit perfectly in a single line have the last element go to a new line.)
That is not the issue being described, therefore I would doubt it.
I’ll check when it goes live
The 1 pixel difference is part of the UIGridLayout issue
Part of the upcoming anthro update, which means we are a step closer to a live release of the update!
To put it simply without saying too many details, it means the game server.
Removed Published Projects.
“Fixed issue where some relative sized UI would be off by one pixel.”
This is still an issue if we start rotating the GUIs or use SurfaceGuis while tweening their sizes:
https://i.gyazo.com/dbe320a4859c8f7025695d440c6b8997.mp4
rotated frame made up of four frames and an ImageLabel can still be off between their children
https://gyazo.com/302f7391ed7c5763baa261df0ec8b36f.mp4
surfaceGui background made of three frames and two ImageLabels (three layers on Y axis (UDim2)) - sometimes a layer overlaps other and/or a layer is a pixel off.
I can’t really tell what the problem is?
Didn’t even know this was a bug, I thought I was going insane.
They’re still actively working on this, but no, that’s not apart of this update unfortunately.
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