Client Difference Log
API Changes
Added Class ValueBase
Added Function AnalyticsService.ReleaseRBXEventStream [RobloxScriptSecurity]
Added Function BasePart.Separate [LocalUserSecurity]
Changed the Superclass of Class BinaryStringValue from Instance to ValueBase
Changed the Superclass of Class BoolValue from Instance to ValueBase
Changed the Superclass of Class BrickColorValue from Instance to ValueBase
Changed the Superclass of Class CFrameValue from Instance to ValueBase
Changed the Superclass of Class Color3Value from Instance to ValueBase
Changed the Superclass of Class DoubleConstrainedValue from Instance to ValueBase
Changed the Superclass of Class IntConstrainedValue from Instance to ValueBase
Changed the Superclass of Class IntValue from Instance to ValueBase
Changed the Superclass of Class NumberValue from Instance to ValueBase
Changed the Superclass of Class ObjectValue from Instance to ValueBase
Changed the Superclass of Class RayValue from Instance to ValueBase
Changed the Superclass of Class StringValue from Instance to ValueBase
Changed the Superclass of Class Vector3Value from Instance to ValueBase
Removed Class PlayerJoinData
Removed Property PlayerJoinData.SourcePlaceId
Removed Function PlayerJoinData.GetPartyUserIds
Removed Property GuiBase2d.IsNotOccluded [RobloxSecurity]
Removed Property Player.PlayerJoinData
I see what you did there.
is this going to go live on the websites character editor as well as humanoids in studio? hope so i’ve been waiting for this
LocalUserSecurity my alolno pls ship live CSG lol
Wait, so bool and other variable types were instances this whole time? The overhead on this must be gigantic.
Wdym? The site already provides a scaling panel for R15.
Overhead? Performance? ValueBase is just a container class with nothing for the objects that inherit from it to… Inherit from it. It’s just there to make value detection easier i.e obj:IsA('ValueBase')
Uh no, the Value objects just inherited directly from Instance instead of a specific abstract class.
Upsie, I misread.
Soon™
Remove Player:PlayerJoinData. We should use Player:GetJoinData instead of Player:PlayerJoinData.
Presents PlayerJoinData as a method. It (was) a property.
Theres been a r15 scaling panel (with additional options) for beta users for a while, but it still isn’t live for non-beta accounts. This update might be bringing it to all users.
Also strange issue but my scaling bars seem to have completely disappeared from the character editor, when i refresh they start loading and then completely disappear
Official trademark of It works on my device, LLC.
They have been moved to the body tab.
Am missing something? I remember having scaling controls before I applied for the beta, let alone joined DevForum. The mobile app seems to still allow it.
beta users have 2 extra sliders on the pc avatar editor