Release Notes for 368

Notes for Release 368

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Client Difference Log

API Changes

Added Property bool Studio.Import mesh files as single mesh

Added Tag [Deprecated] to Class GamePassService
	Added Tag [Deprecated] to Function GamePassService:PlayerHasPass

Changed the security and serialization of Property ImageButton.SliceScale 
	from: {RobloxScriptSecurity} [<🕒> Runtime-only]
	  to: {None} [<💾|📁> Saves & Loads]

Changed the security and serialization of Property ImageLabel.SliceScale 
	from: {RobloxScriptSecurity} [<🕒> Runtime-only]
	  to: {None} [<💾|📁> Saves & Loads]

Removed Property bool Studio.Split Meshes

Removed Tag [Deprecated] from EnumItem Font.Gotham
Removed Tag [Deprecated] from EnumItem Font.GothamSemibold
Removed Tag [Deprecated] from EnumItem Font.GothamBold
Removed Tag [Deprecated] from EnumItem Font.GothamBlack

Removed Tags [Hidden] [NotReplicated] from Property ImageButton.SliceScale
Removed Tags [Hidden] [NotReplicated] from Property ImageLabel.SliceScale

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Glorious scriptable ImageSlice properties

4 Likes

SliceScale is one of the properties I have wanted since day 1 of Ultimate Boxing’s launch. Glad to see it is finally a thing, although a bit too late for Ultimate Boxing.

Well… that took long enough. Goodbye, GamePassService. Won’t be missed.

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Spelling issues:

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1 Like

Fixed a bug where the hurt overlay could continue to flash after your character has already died.

Good, good. I’ve been making workarounds for that bug for like years now.

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