Client Difference Log
API Changes
Added Class SocialService : Instance [NotCreatable] [Service] [NotReplicated]
Added Function bool SocialService:CanSendGameInviteAsync(Instance player) [Yields]
Added Function void SocialService:InvokeGameInvitePromptClosed(Instance player, Array recipientIds) {RobloxScriptSecurity}
Added Function void SocialService:PromptGameInvite(Instance player)
Added Event SocialService.GameInvitePromptClosed(Instance player, Array recipientIds)
Added Event SocialService.PromptInviteRequested(Instance player) {RobloxScriptSecurity}
Added Function void StudioService:ShowPublishToRoblox() {RobloxScriptSecurity}
Added Event Plugin.Unloading() {PluginSecurity}
Added EnumItem HttpRequestType.Localization : 24
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Changed the
Velocity
andRotVelocity
setter to always set velocity on the same rigid body as the part instead of the mechanism root, which could be a different rigid body in some cases.
What a sigh of relief! Thank you!
Blessed be Roblox.
EDIT: I can confirm this actually does what it implies. Yay!
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