Client Difference Log
API Changes
Renamed Class “LocalAsset” to "File"
Added Class AntiAddictionService : Instance [NotCreatable] [Service] [NotReplicated]
Added Function Dictionary AntiAddictionService:GetAntiAddictionData() {RobloxScriptSecurity}
Added Function void AntiAddictionService:MarkRead(string messageId) {RobloxScriptSecurity}
Added Function void AntiAddictionService:Start(int64 userId) {RobloxScriptSecurity}
Added Function void AntiAddictionService:Stop() {RobloxScriptSecurity}
Added Event AntiAddictionService.Updated(Dictionary antiAddictionData) {RobloxScriptSecurity}
Added Property int64 File.Size {PluginSecurity} [Hidden] [ReadOnly] [NotReplicated]
Added Function string File:GetBinaryContents() {PluginSecurity}
Added Function Array LocalizationService:GetTableEntries(Instance instance = nil) [Yields]
Added Function Dictionary SoundService:GetSoundMemoryData() {RobloxScriptSecurity}
Added Function Instance StudioService:PromptImportFile(Array fileTypeFilter = {}) {PluginSecurity} [Yields]
Added Function Objects StudioService:PromptImportFiles(Array fileTypeFilter = {}) {PluginSecurity} [Yields]
Added EnumItem UserInputType.InputMethod : 21
Added Tag [Deprecated] to Property File.FileName
Added Tag [Deprecated] to Property File.FileSize
Added Tag [Deprecated] to Function File:GetFileContentsBinary
Added Tag [Deprecated] to Function StudioService:PromptImportLocalAsset
Added Tag [Deprecated] to Function StudioService:PromptImportLocalAssets
Changed the value of EnumItem UserInputType.None from 21 to 22
Removed Tag [NotReplicated] from Property Workspace.StreamingEnabled
(Click here for a syntax highlighted version!)
Added Class AntiAddictionService
What do?
Something internal. It already appears to be getting removed from what I see on gametest2.
Stud grid precision has been increased to three decimal points.
Does this mean reduced brick-shift?
Renamed LocalAsset API to File API.
What would this have been used for?
Just curious.
Plugins will be able to ask the user to open a file or multiple files, then Lua can read their contents and do stuff with them.
I think what what you quoted is referring to is this:
This used to be limited to two decimal points and would cut off anything more, now it allows three.
If I recall, it always supported 3 decimal points but didn’t display the last one. Pretty weird behavior, but I’m glad this update happened. These small quality of life features make all the difference!
So does that mean that they won’t cache until a server restart? Please tell me that’s the case. I’ve used these APIs for a while because they’re simple to work with and cover for non-member data.
I hate having to use GroupService (which yields), then perform a long process of locating the group then fetching information from that information table, as well as covering for players who aren’t in the group.
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.