Client Difference Log
API Changes
Added Property float BillboardGui.CurrentDistance [ReadOnly] [NotReplicated]
Added Property float BillboardGui.DistanceLowerLimit
Added Property float BillboardGui.DistanceStep
Added Property float BillboardGui.DistanceUpperLimit
Added Function Objects DataModel:GetObjectsAsync(Content url) {RobloxScriptSecurity} [Yields]
Added Function void Humanoid:ApplyDescriptionClientServer(Instance humanoidDescription) {RobloxScriptSecurity} [Yields]
Added Function void LocalizationService:SetRobloxLocaleId(string locale) {RobloxScriptSecurity}
Added Function void RenderingTest:RenderdocTriggerCapture()
Added Event StudioService.OnSaveToRoblox(Objects instances) {RobloxScriptSecurity}
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5 Likes
This actually got delayed to 383. Not sure why it appeared in here.
3 Likes
Thanks for the heads up! I’m curious about that bug though
I am both confused and slightly worried about what this means? Is moderation only a thing for people who use the feature before it’s live?
1 Like
I think it means the mesh will be re-uploaded to have LOD data baked into it, and thus it will go through moderation again.
4 Likes
Can’t wait for the new billboard gui scaling properties. I just hope it allows me to do screenspace scaled billboards rather than just scaling with distance to adornee or only pixel size.
3 Likes
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