Client Difference Log
API Changes
Added Property bool NotificationService.IsLuaBottomBarWithText {RobloxScriptSecurity} [ReadOnly] [NotReplicated]
Added Function string CoreScriptSyncService:GetScriptFilePath(Instance script) {RobloxScriptSecurity}
Added Function string Stats:GetBrowserTrackerId() {RobloxScriptSecurity}
Added Tag [Deprecated] to Property DataModel.GearGenreSetting
Added Tag [Deprecated] to Enum GearType
Added Tag [Deprecated] to EnumItem GearType.MeleeWeapons
Added Tag [Deprecated] to EnumItem GearType.RangedWeapons
Added Tag [Deprecated] to EnumItem GearType.Explosives
Added Tag [Deprecated] to EnumItem GearType.PowerUps
Added Tag [Deprecated] to EnumItem GearType.NavigationEnhancers
Added Tag [Deprecated] to EnumItem GearType.MusicalInstruments
Added Tag [Deprecated] to EnumItem GearType.SocialItems
Added Tag [Deprecated] to EnumItem GearType.BuildingTools
Added Tag [Deprecated] to EnumItem GearType.Transport
Added Tag [Deprecated] to Function DataModel:IsGearTypeAllowed
Removed Property NotificationService.IsLuaGamesPageEnabled
Removed Property NotificationService.IsLuaHomePageEnabled
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Is gear being phased out and removed from the platform, or is this just in regards to API relating to games using catalog gear? Hoping there’s nothing to be worried about by the deprecation of some gear-related API.
3 Likes
what is this
is this… multi threaded physics? if so, how does it work. How does it determine what is handled by what core?
also how many threads can physics run in?
Will this allow less load on the main thread that handles lua?
11 Likes
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