Release Notes for 386

Notes for Release 386

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Client Difference Log

API Changes

Renamed Class "AnalyticsService" to "RbxAnalyticsService"

Added Enum AssetFetchStatus
	Added EnumItem AssetFetchStatus.Success : 0
	Added EnumItem AssetFetchStatus.Failure : 1

Changed the category of Property MeshPart.RenderFidelity 
	from: "Behavior"
	  to: "Appearance"

Changed the category of Property PartOperation.RenderFidelity 
	from: "Behavior"
	  to: "Appearance"

Changed the parameters of Function ContentProvider:PreloadAsync 
	from: (Array contentIdList)
	  to: (Array contentIdList, Function callbackFunction = nil)

Changed the write permissions and serialization of Property Player.GameplayPaused 
	from: {✏️None} [<💾> Save-only]
	  to: {✏️NotAccessibleSecurity} [<💾|📁> Saves & Loads]

Removed Tags [ReadOnly] [NotReplicated] from Property Player.GameplayPaused

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Does this mean that fog is now circular, instead of a flat pane?

image

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Correct!

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Changed the parameters of Function ContentProvider:PreloadAsync
from: (Array contentIdList)
to: (Array contentIdList, Function callbackFunction = nil)

Oh, so now we can specify a callback to be ran along with PreloadAsync? Sounds like some neat abilities are upcoming, though I don’t quite know what I’d use that for. Is it ran per instance passed or after everything’s been passed in and downloaded?

Changed all fog computations to use camera distance (range fog).

Circle > Rectangle. Glad to see this change is live now too. I can finally get back to using Lighting fog rather than a part-based workaround.

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