Client Difference Log
API Changes
Added Class AnalyticsService : Instance [NotCreatable] [Service] [NotReplicated]
Added Property string AnalyticsService.ApiKey {LocalUserSecurity}
Added Function void AnalyticsService:FireEvent(string category, Variant value)
Added Class VersionControlService : Instance [NotCreatable] [Service]
Added Property bool PluginAction.Enabled {RobloxScriptSecurity} [<📁> Load-only] [NotReplicated]
Added Property int TextBox.SelectionStart
Added Property bool TextBox.TextEditable
Added Property float Texture.OffsetStudsU
Added Property float Texture.OffsetStudsV
Added Property UDim2 UIInlineLayout.InlinePadding
Added Function void RbxAnalyticsService:ReportToDiagByCountryCode(string featureName, string measureName, double seconds) {RobloxScriptSecurity}
Added Function void Terrain:ImportHeightMap(string heightMapBinary, string colorMapBinary, Region3 region) {RobloxScriptSecurity} [CustomLuaState]
Added Event Terrain.TerrainProgressUpdate(float progressRatio) {RobloxScriptSecurity}
Added Enum BreakReason
Added EnumItem BreakReason.Other : 0
Added EnumItem BreakReason.Error : 1
Added EnumItem BreakReason.SpecialBreakpoint : 2
Added EnumItem BreakReason.UserBreakpoint : 3
Added EnumItem ConnectionError.DisconnectBySecurityPolicy : 281
Added EnumItem ConnectionError.DisconnectBlockedIP : 282
Changed the parameters of Event ScriptDebugger.EncounteredBreak
from: (int line)
to: (int line, Enum<BreakReason> breakReason)
Removed Property ReflectionMetadataClass.PreferredParents
(Click here for a syntax highlighted version!)
To actually add something constructive though, I’m a bit disappointed this is RobloxScriptSecurity, if that wasn’t obvious. Is there a chance we’ll get normal access to this property in the future?
whewww boyyyy we’re in for a good time
Should we be able to notice this with less crashing on lower-end mobile devices like the iPhone 4S, or is it really minor?
Oh my goodness, it has been such a long time since I petitioned for this and it was “internally accepted”. Thank you!
I think they accelerated their action on the issue when I encountered it recently.
EDIT: Nope I was wrong about that.
Now we just need SizeU, SizeV, OffsetStudsU, and OffsetStudsV for decal objects.
Not sure if we’re going to get that anytime soon though.
I think a Projection object would suffice, but Roblox’s already stated that can’t be done due to a ZBuffer or Performance issue.
Sorry, the credit goes to @Chiken983 for reminding me that this is still a problem
It’s somewhat minor. You’ll get ~16 bytes per instance handle back which translates to 16 MB per 1M instances.
Any idea when the text selection feature will go live?
I’m currently waiting on it to allow sharing of cursor settings at some of my places ( they have to copy a json of the settings from a text box to share with others / copy to other places )
This topic was automatically closed 180 days after the last reply. New replies are no longer allowed.