Client Difference Log
API Changes
(Note: This includes the changes from 414, as they weren’t released for studio!)
Added Class VideoFrame : GuiObject
Added Property bool VideoFrame.IsLoaded [ReadOnly] [NotReplicated]
Added Property bool VideoFrame.Looped
Added Property bool VideoFrame.Playing [NotReplicated]
Added Property double VideoFrame.TimeLength [ReadOnly] [NotReplicated]
Added Property double VideoFrame.TimePosition [NotReplicated]
Added Property Content VideoFrame.Video
Added Property float VideoFrame.Volume
Added Function void VideoFrame:Pause()
Added Function void VideoFrame:Play()
Added Event VideoFrame.DidLoop(string video)
Added Event VideoFrame.Ended(string video)
Added Event VideoFrame.Loaded(string video)
Added Event VideoFrame.Paused(string video)
Added Event VideoFrame.Played(string video)
Added Property bool PhysicsSettings.AreTerrainReplicationRegionsShown
Added EnumItem ComputerCameraMovementMode.CameraToggle : 4
Added EnumItem DevComputerCameraMovementMode.CameraToggle : 4
Changed the parameters of Function DataModel:HttpGetAsync
from: (string url, Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string url, Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function DataModel:HttpPostAsync
from: (string url, string data, string contentType = "*/*", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string url, string data, string contentType = "*/*", Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function HttpRbxApiService:GetAsync
from: (string apiUrlPath, Enum<ThrottlingPriority> priority = "Default", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string apiUrlPath, Enum<ThrottlingPriority> priority = "Default", Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function HttpRbxApiService:GetAsyncFullUrl
from: (string apiUrl, Enum<ThrottlingPriority> priority = "Default", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string apiUrl, Enum<ThrottlingPriority> priority = "Default", Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function HttpRbxApiService:PostAsync
from: (string apiUrlPath, string data, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string apiUrlPath, string data, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function HttpRbxApiService:PostAsyncFullUrl
from: (string apiUrl, string data, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (string apiUrl, string data, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default")
Changed the parameters of Function HttpRbxApiService:RequestAsync
from: (Dictionary requestOptions, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default", bool doNotAllowDiabolicalMode = false)
to: (Dictionary requestOptions, Enum<ThrottlingPriority> priority = "Default", Enum<HttpContentType> content_type = "ApplicationJson", Enum<HttpRequestType> httpRequestType = "Default")
Removed Class PhysicsPacketCache
Removed Property NotificationService.IsLuaHomeWithAvatarEnabled
(Click here for a syntax highlighted version!)
20 Likes
Holy cow, this change is awesome!
The game I’m working with a team on has been having some trouble optimizing the memory consumption from the PhysicsPart
memory category. We have a lot of large meshes in our game, so this should help a bunch
14 Likes
Is the Video API for converting the game info page to Lua?
4 Likes
I would imagine that being one of its use cases. So far it only seems to support *.webm video files.
2 Likes
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